Contributions to Splinter Cell: Blacklist were focused on the Chemical Lab level, set in London, England. As a Modeller/Level Artist, I was part of the project for 2+ years, spanning pre-production to the final months before shipping. I was responsible for entire sections of the Chemical Lab map, where I worked alongside Denny Borges (Level Artist) and Jasmine Wong (Texture Artist) for the majority of production. My contributions include initial layout, structural and prop models and textures, set dressing, polish and debug.

 

Splinter Cell: Blacklist [The Descent]

 

Splinter Cell: Blacklist [Offices]

 

Splinter Cell: Blacklist [Loading Bay]

 

Splinter Cell: Blacklist [Catwalks]

 

Splinter Cell: Blacklist [Chemical Lab]

 

Splinter Cell: Blacklist [The Escape]

 

Splinter Cell: Blacklist [Docks]

 

Splinter Cell: Blacklist [Rooftops]

 

Splinter Cell: Blacklist [Cinematic Props]