Billy Matjiunis
Billy Matjiunis
Senior Level Artist | Team Lead Artist at Ubisoft Toronto
Toronto, Canada

Summary

I'm currently working as a Lead Artist at Ubisoft Toronto on Far Cry 5. My previous title contributions include Far Cry Primal, Far Cry 4, Splinter Cell: Blacklist, as well as a short stint helping out on Assassin's Creed Chronicles.

I also teach 3D Modelling, Texturing, and Game Engine courses part-time at Seneca College, and George Brown College. My previous experience includes mobile game and app development.

If you would like to chat, feel free to contact me using the email listed below!

Skills

World BuildingHigh-poly ModelingHard Surface Modeling3D ModelingTexturingDigital Sculpting3D VisualizationTeaching

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

  • 118955 9200000078668488
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Ubisoft Toronto
  • Farcryboxart
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Ubisoft Toronto
  • Far cry 4
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Level Artist
    • Company
      Ubisoft Toronto
  • Tom clancys splinter cell blacklist
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Modeller / Level Artist
    • Company
      Ubisoft Toronto

Experience

  • Lead Artist at Ubisoft Toronto
    Toronto, Canada
    January 2015 - Present

  • Level Artist at Ubisoft Toronto
    Toronto, Canada
    May 2013 - January 2015

  • Modeller at Ubisoft Toronto
    Toronto, Canada
    May 2011 - May 2013

  • Texturing Instructor at Seneca College
    Toronto, Canada
    September 2016 - Present

    Along with my full-time studio duties, I'm also currently working part-time as the Texturing Instructor at Seneca College, in their Game Art and Animation program.

  • Level Design Instructor at George Brown College
    Toronto, Canada
    September 2013 - Present

    Along with my full-time studio duties, I'm also currently working part-time as the Level Design Instructor at George Brown College, in their Game Development program.