I'm currently working as a Lead Artist at Ubisoft Toronto on Far Cry 5. My previous title contributions include Far Cry Primal, Far Cry 4, Splinter Cell: Blacklist, as well as a short stint helping out on Assassin's Creed Chronicles.
I also teach 3D Modelling, Texturing, and Game Engine courses part-time at Seneca College, and George Brown College. My previous experience includes mobile game and app development.
If you would like to chat, feel free to contact me using the email listed below!
Along with my full-time studio duties, I'm also currently working part-time as the Texturing Instructor at Seneca College, in their Game Art and Animation program.
Along with my full-time studio duties, I'm also currently working part-time as the Level Design Instructor at George Brown College, in their Game Development program.