My contributions to Far Cry 5 were focused on Jacob Seed's region in the Whitetail Mountains. As a Level Artist/Team Lead, my day-to-day duties involved hands-on level art production, as well as providing direction to the art team. My world art contributions included world building, set dressing, biome implementation, terrain sculpting and blending, modelling, polish and debug.
These screenshots represent a team effort, and I primarily worked with Robyn Sinclair as my Level Designer on this space. Huge shout out to our Hyoyong Koo, Judy Suh, Derek Carter, and our entire Object Bank team who were instrumental in achieving such a high level of polish and optimization in our models and textures.