Contributions to Splinter Cell: Blacklist were focused on the Chemical Lab level, set in London, England. As a Modeller/Level Artist, I was part of the project for 2+ years, spanning pre-production to the final months before shipping. I was responsible for entire sections of the Chemical Lab map, as well as helping to support other maps during different phases of production. My contributions include initial layout, structural and prop models and textures, set dressing, polish and debug.
Of course, these screenshots represent a team effort, and I primarily worked with Denny Borges (Level Artist) and Jasmine Wong (Texture Artist) for the majority of production with help from other talented artists, designers and lighters along the way.