As a Lead Artist on Far Cry Primal, my core responsibilities included initial World Machine layouts for the Bloodtusk Mammoth and Great Scar Bear 'Beast Master Hunts', as well as the Udam Homeland maps. During the bulk of production, I was responsible for the high and low-level direction of the aforementioned maps' key locations from conception all the way until the game's release. I would also assist in benchmarking locations, prototyping ideas and direction changes, as well as polishing and debugging the various maps.
These screenshots represent a team effort, and I primarily worked with Hyoyong Koo, Michael Hong, Krisztian Szadowczki, Haeyong Cho, Chris Smart and Darren Horrocks for the duration of the project. Credits to them for their contributions to the images below.