As a Lead Artist on Far Cry Primal, my core responsibilities included initial World Machine layouts for the Bloodtusk Mammoth and Great Scar Bear 'Beast Master Hunts', as well as the Udam Homeland maps. During the bulk of production, I spear-headed the high and low-level direction of the aforementioned maps' key locations from conception all the way until the game's release. I would also assist in benchmarking locations, prototyping high-level ideas, as well as polishing and debugging the various maps.

Screenshots are coming soon, but until then, enjoy the video below!