Contributions to Far Cry 4 were focused on the Shangri-La portion of the game. As a Level Artist, I was one of the first artists assigned to the project during pre-production, and one of the last to close the game. I was responsible for entire maps, as well as helping to support other maps during different phases of production. I primarily worked with Darren Horrocks (Modeller) and Jobye-Kyle Karmaker (Level Artist) for the majority of the production. My contributions include initial layout, world building, set dressing, modelling, texturing, polish and debug.